Krypton Egg
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Breakout - Top Down - Arcade
Gametype: Licensed
Release Year: 1990
Developer: HitSoft
Publisher: Rainbird Software
Players: 1
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 1
Programmer: Alexandre Kral
Musician: Jean Pierre Vidos, Philippe Deneyer
Designer: Alexandre Kral, Patrick Geurten, Xavier Kral
_________________________

Krypton Egg is a Breakout clone. Like in all such games, your goal on each level is to break all the bricks with a ball, which you bounce with a paddle, and try to save it from falling out of the level. 

Some bricks have a random power-up within them. There are many various power-ups (most beneficial, some of them harmful), such as: lengthening/shortening our paddle, enlarging or duplicating our ball, adding thrusters to the paddle so that it can fly, adding various weapons so that the paddle can shoot and destroy bricks, and many more. 

Occasionally, various monsters will appear on the playfield and begin flying around. Most of those are harmless and do nothing except interfering with the ball (if it hits them, it bounces off). However, some monsters will destroy your paddle if they touch it. 

Each few levels, there comes a special action sequence where you try to defend yourself from a horde of incoming monsters, or defeat a boss by shooting it and avoiding its missiles.

http://www.mobygames.com/game/amiga/krypton-egg
